- Mondays: Run a case study. This will analyze a segment of a game in-depth to figure out what it does, how well it does it, where it falters, and for all of the above, why. I'll be cycling the fame and quality of the games involved to ensure we have a wide sample base. These will often be followed up by a few subsequent posts just to back up my conclusions, glossary posts and the like so that even if I'm off-base, you'll at least know why. Variety's key with these. Our first example's likely to be the opening section of Super Mario Bros as I mentioned in the intro. This will be followed by a bad game and why it doesn't work, and where it does in spite (either the "Legendary Shit Game" Hoshi wo Miru Hito or a section from infamous Wisdom Tree Game Bible Adventures). Third in the rotation will be non-video games as long as I can manage it, probably tabletop and board games (starting with either The Trial from Hero Quest or some detail of the Caves of Chaos from B2: Keep on the Borderlands from Moldvay's D&D Basic Edition) until I run out of ideas.
- Wednesdays: An ongoing series about classic moments in gaming and game history. These articles will be much shorter and will simply spell out some of the medium's more spectacular highs and lows. It's a little more sophisticated than that, but not really. It might as well be chunks cut from an infinite Top X list, but I figure having an article in the middle of the week will keep up my output. As a rule, no individual game will get more than one entry (unless that game is involved in a real-world event worth writing about along with earning an entry for its own quality).
- Friday: Friday will be home to whatever series of featured articles I'm doing at the time. This will involve smaller case studies of something that I want to compare and contrast over an expansive sample pool from the same game or franchise. For example, the opening series will be about Zelda dungeons, or moreover,the clever and curious lengths and puzzles the games will go through to keep you from entering them. The opening series will be quite expansive and hopefully I won't forget that Fridays were supposed to swap out by the time I'm done, at which point I'll probably do something even more absurd, like to take a look at the AI patterns used by the just over 100 Robot Masters. In fact it might be such a while that these articles might spill over to Thursday as well, but I have to give the listed schedule a shot, first.
Saturday, April 23, 2011
Scheduling: How to Simulate Infinite Monkeys
The only way I'm going to actually get into the habit of using this blog is if I get into a schedule, so here's the plan. At the minimum, I will:
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